BBS Documentary: ANSI artscene
Jun. 11th, 2005 04:05 pmI think I know why ANSI art was singled out above ATASCII, PETSCII, etc. -- it was definitely more hardcore than anything I'd experienced doing menus for Commodore boards. But then again, I worked mostly for local Monty Python themed boards. Nobody formed groups. It was hardcore not only in the scope of the organizations, but in the sense of the art they produced.
iCE and ACiD, the two large ANSI groups featured in the episode, both have a web presence now. ACiD has a radio show on their site, which stopped producing episodes just a few months before podcasting really started to take off. And while ANSI looks great on dumb terminals, it doesn't work on Usenet or in HTML, which is why you see more ASCII art these days. I used to follow Joan Stark back when she released something every month, but all this time has passed and she's still on Geocities. In the meantime, the top Google hit for the "ascii art" search is Chris Johnson's ASCII Art Collection.
I never followed ANSI, because it never looked right on a Commodore 64, or even an Amiga 500. By the time I got a PC, I was already on the Internet. So I didn't realize that people would create gigantic scrolling murals, 80 columns wide but infinitely tall. Nor did I realize that it continued well into the 90's. This gave a strange quality to the stories, as it made things like conference calls and multi-line BBSes more common.
One thing that I always found attractive about ANSI art, ASCII art, and other character-based art forms, is the idea of constraints. In ASCII, what can you do with 95 tiles and no choice of color? That's why I'm not so fond of ASCII that cheats with computer-generated HTML color tables and tiny font sizes -- the tiles become irrelevant. Give me cats in a dozen lines or less. My favorite is the 4-line sleeping cat with the 4 for a nose, the perfect size for a Usenet signature.
iCE and ACiD, the two large ANSI groups featured in the episode, both have a web presence now. ACiD has a radio show on their site, which stopped producing episodes just a few months before podcasting really started to take off. And while ANSI looks great on dumb terminals, it doesn't work on Usenet or in HTML, which is why you see more ASCII art these days. I used to follow Joan Stark back when she released something every month, but all this time has passed and she's still on Geocities. In the meantime, the top Google hit for the "ascii art" search is Chris Johnson's ASCII Art Collection.
I never followed ANSI, because it never looked right on a Commodore 64, or even an Amiga 500. By the time I got a PC, I was already on the Internet. So I didn't realize that people would create gigantic scrolling murals, 80 columns wide but infinitely tall. Nor did I realize that it continued well into the 90's. This gave a strange quality to the stories, as it made things like conference calls and multi-line BBSes more common.
One thing that I always found attractive about ANSI art, ASCII art, and other character-based art forms, is the idea of constraints. In ASCII, what can you do with 95 tiles and no choice of color? That's why I'm not so fond of ASCII that cheats with computer-generated HTML color tables and tiny font sizes -- the tiles become irrelevant. Give me cats in a dozen lines or less. My favorite is the 4-line sleeping cat with the 4 for a nose, the perfect size for a Usenet signature.