Nov. 30th, 2002

ow my eyes

Nov. 30th, 2002 12:43 pm
unbibium: (Default)
Well the cat is gone from the front porch finally, and now that it's the morning after, my eyes itch liek bastard. I may have to clean the whole apartment.

Guess this won't really work out in the long term.
unbibium: (Default)
As expected, the cat wants in again tonight. Well I'm not gonna cave this time. It's hard enough to get things done without having to worry about allergies.

Man, can it ever whine. It is said that cats evolved "cuteness", or that certain illusion of cuddly helplessness that draws humans to want to take care of it. I dread the day that technology evolves cuteness on this level. The movie AI comes to mind. Then come the vending machines that get you to buy things by playing on your sympathies... or your children's. "No, Timmy, that's not a real homeless teddy bear. That's a robot owned by a giant corporation."
unbibium: (pacman-power)
Bouncing aroung Kirk Israel's website, I was looking around the videogames section and found an interesting link:
why i like classic games
I wrote an essay justifying some of my game playing, the result of trying to figure out why I was very interested in Classic Games, though I didn't play them all that much.
As someone with a similar position on classic games, I couldn't resist reading the article.

Essentially, Kirk says he is fascinated by the concept of an entire universe, an artificial life of sorts, fitting on a 16K cartridge. Every classic game collector has hundreds of these universes sealed up in his garage. I'd never made the connection between the teeming ecosystem of Mega Man, and strange simulated environments like John Conway's Life, until today. It's not surprising he listed Raid on Bungeling Bay, a game actually written by the author of Sim City, who often mentioned that he "was having a lot more fun creating these little islands than [...] bombing them".

This is a good thing to keep in mind when designing classic-style games or remakes of classics for the modern market.

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