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The Super Mario franchise has gone feminine -- a game called Super Princess Peach allows you to rescue Mario and Luigi.

This may be the first platformer I know of where you can use crying to advance through the level. Watch the videos for proof at X-Play and Gamespot.

I think I'd rather play through Super Mario 2 while selecting the Princess for each level. In fact, I may do just that; I don't think I've done it before. She had that cool hover ability.

Date: 2006-02-27 05:26 pm (UTC)
From: [identity profile] mezdeathhead.livejournal.com
I always played as her in Mario 2. It really came in handy in the icy levels.

WHEN IS DAISY GETTING HER OWN GAME

Date: 2006-02-27 07:53 pm (UTC)
From: [identity profile] pootrootbeer.livejournal.com

Putting aside the aspect that Peach cries because she's a girl and only girls have emotions and crying is an emotion, it's basically the same idea as any number of games that feature "elemental magic" powers. So there's really nothing novel there.

Except the aspect that Peach cries because she's a girl and only girls have emotions and crying is an emotion.

Re: WHEN IS DAISY GETTING HER OWN GAME

Date: 2006-02-27 08:05 pm (UTC)
From: [identity profile] pentomino.livejournal.com
It's true that from what I've seen, the emotions map to elements quite well. Anger is red and fire; crying is blue and water; contentment is green and earth (healing hippie power), and yellow is air and flying.

What creeps me out is that emotions trigger empathy in most non-autistic people, and women's emotions in particular can trigger emotions in men, so I'll be playing and need Peach's anger to generate a fireball and NO MOMMY I DIDN'T MEAN TO WAKE YOU UP I WAS JUST MAKING BREAKFAST! I'LL TURN THE TV DOWN, I PROMISE!

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