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Jul. 25th, 2003 01:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I remember vaguely an Atari 8-bit game from my childhood.
It, or at least the cracked version thereof, was 138 sectors long, meaning it was between 17125 and 17250 bytes.
It was a large multi-screen platformer, and it had something to do with dragons.
I must find this game, same as I found Xagon and Hard Hat Willy.
It, or at least the cracked version thereof, was 138 sectors long, meaning it was between 17125 and 17250 bytes.
It was a large multi-screen platformer, and it had something to do with dragons.
I must find this game, same as I found Xagon and Hard Hat Willy.
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Date: 2003-07-25 02:31 pm (UTC)no subject
Date: 2003-07-25 10:19 pm (UTC)It's about a little round circle with legs who wears a hat, and when you press the fire button, a long appendage grows out of his head so that you can attack things with your hat.
I am not making this up. And I didn't see the symbolism until just now. I played the game when I was 11.
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Date: 2003-07-25 06:11 pm (UTC)Was the game called "Adventure" (although that is only 4K)? Or perhaps it was the Activision game called "Double Dragon" by Dan Kitchen (which is 16384 bytes).
I have a bunch of Atari 2600 rom images if you want them, including the ones I just mentioned, but they are all between 2048 bytes and 16384 bytes, with the exception of "Fatal Run", which is 32768 bytes.
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Date: 2003-07-25 06:53 pm (UTC)There were a couple sidescrolling/platform games based on the Dragonlance novels released (by SSI, I believe) for the Amiga/C-64/ST, but I don't know if they were ported to the Atari 8-bit platform. That's probably too recent, though... Like late 80's.
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Date: 2003-07-26 12:15 am (UTC)no subject
Date: 2003-07-25 10:18 pm (UTC)I'm talking about Atari 8-bit computers, which were usually comparable to the Commodore 64 in scale.
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Date: 2003-07-26 10:32 pm (UTC)no subject
Date: 2003-07-26 10:43 pm (UTC)