(no subject)
Jan. 29th, 2005 12:45 amIt's a great club, but a lot of these board and card games have a certain problem: when newbies are introduced to the game, every player's turn takes ten minutes. The seasoned players' turns still take five minutes because they have to field questions about the move they're making. And sometimes both types of players get into discussions about the kinds of moves that are possible if things go a certain way.
This is a bigger problem in games where turns have multiple phases. I remember being especially confused about Groo, an otherwise simple game, because each player takes turns rolling the dice, and between dice rolls, each player takes a turn "spending" the dice. Perhaps the manual makes a better semantic distinction, perhaps by calling the dice-rolling turn a "round" or something, but I don't remember that being discussed aloud.
In the meantime, I need to order a new monocular, so I can read face-up cards. And maybe I'll get one of these Steve Jackson games and have some people over to play.