Simpsons Hit & Run Remastered
Dec. 13th, 2022 01:19 pmThere's a Simpsons Hit & Run remastering project going on right now, that updates the old PS2 driving game to look more like the original animated show did.
There's one uncanny valley effect that will never go away, and that's the camera. In cartoons that aren't animated with computers, it takes a lot of effort to make the camera move in a way that changes the perspective, like when following a character in a third-person video game. So most cartoons, especially those on a budget for television, will consist mostly of static shots and horizontal pans. Driving scenes are usually carefully engineered to either pan horizontally, loop the exterior view, or both. The car itself might change perspective as it drives through a static shot.
If you remember the original intro, there's a notable exception at the end of it, with Marge's car pulling into the garage and nearly hitting Homer -- there are only a few objects against the wall to animate, and Homer's scrambling regardless of the perspective. The door to the detailed interior doesn't open until just before the camera stops moving. You'll also notice a lot of cheap perspective tricks during the rest of the video -- the use of parallax to simulate perspective in the chalkboard scene, the use of panning to simulate a rotating perspective in the music room, and the VERY conspicuous use of panning to simulate even more dynamic camera work as Bart skates through town.
but i'm not going to post this on their youtube and kill everyone's buzz because it's still a great project
There's one uncanny valley effect that will never go away, and that's the camera. In cartoons that aren't animated with computers, it takes a lot of effort to make the camera move in a way that changes the perspective, like when following a character in a third-person video game. So most cartoons, especially those on a budget for television, will consist mostly of static shots and horizontal pans. Driving scenes are usually carefully engineered to either pan horizontally, loop the exterior view, or both. The car itself might change perspective as it drives through a static shot.
If you remember the original intro, there's a notable exception at the end of it, with Marge's car pulling into the garage and nearly hitting Homer -- there are only a few objects against the wall to animate, and Homer's scrambling regardless of the perspective. The door to the detailed interior doesn't open until just before the camera stops moving. You'll also notice a lot of cheap perspective tricks during the rest of the video -- the use of parallax to simulate perspective in the chalkboard scene, the use of panning to simulate a rotating perspective in the music room, and the VERY conspicuous use of panning to simulate even more dynamic camera work as Bart skates through town.
but i'm not going to post this on their youtube and kill everyone's buzz because it's still a great project