Jul. 19th, 2009
(no subject)
Jul. 19th, 2009 10:47 amI watched some YouTube footage of Super Punch-Out for the SNES.
It's no wonder it never reached the popularity of Mike Tyson's Punch-Out for NES. All the 8-bit charm was replaced with 16-bit mediocrity.
The music consists of that weird synthesized music that can't decide whether it's trying to sound like an electric guitar, or a cymbal crash. It's like it's trying to evoke Mortal Kombat. And they instructed the voice actor to really ham it up when counting to 10, but hurry through the names of the fighters. On the NES, the characters looked like well-drawn cartoon characters, but on the SNES they look like kitsch oil paintings. The text is rendered with that pretentious raster bar effect, because apparently displaying a wall of fight stats in solid-colored text isn't funky-fresh enough. Overall, it looks like something a third-party developed barfed up.
It's a good thing they put some effort into the Wii version.
It's no wonder it never reached the popularity of Mike Tyson's Punch-Out for NES. All the 8-bit charm was replaced with 16-bit mediocrity.
The music consists of that weird synthesized music that can't decide whether it's trying to sound like an electric guitar, or a cymbal crash. It's like it's trying to evoke Mortal Kombat. And they instructed the voice actor to really ham it up when counting to 10, but hurry through the names of the fighters. On the NES, the characters looked like well-drawn cartoon characters, but on the SNES they look like kitsch oil paintings. The text is rendered with that pretentious raster bar effect, because apparently displaying a wall of fight stats in solid-colored text isn't funky-fresh enough. Overall, it looks like something a third-party developed barfed up.
It's a good thing they put some effort into the Wii version.