Mar. 12th, 2006

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For those of you who saw the Spore video and can't get enough Will Wright, here's a talk he gave called Lessons in Game Design, recorded in 2003.

In the first two minutes (seven including the intro), Wright mentions D&D and go. And he mentions something in contrast to my earlier post, where I said that computers have a disadvantage over GM's. Wright's position was that the computer didn't care how arcane the ruleset was, it would play the game as designed.

Incidentally, I'm thinking of writing a text-mode, Nethack-like version of The Sims. I may have help.
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Anyone remember The Sims Online?

Anyone remember the TSO Mafia?

Anyone think there'll be a Spore Mafia?
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I'm watching "How William Shatner Changed the World" on the History Channel right now.

Shatner just mispronounced "Takei" as "Takai".

Update: Ehh. I've seen better. It's the first Trekumentary I've seen since "Trekkies 2", but I'm not exactly raving about it. Jonathan Frakes is also in it, maintaining his reputation as Shatner's next-generation clone brother. He, too, was bored enough and cared little enough about his dignity to do this documentary. He got beamed into a British pub in his pajamas. I've already deleted it from TiVo.
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OK, I've just figured out how Spore is going to go horribly wrong.

It downloads other people's creatures from the Internet transparently and automatically, right?  Well, a lot of people are going to design creatures with enormous cocks, thus ruining the potential of the game to be a family-friendly experience.  And indeed, the "procedural mating" is already risking a mature/adult rating in today's post-Janet Jackson America.

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