Japanese video game triviums
I can see how video games can draw you in. It seems that game worlds are becoming wider and more complete.
I think Nintendo is making great strides with their franchises. To make "Zelda: Oracle of Ages", they had to write a history that the player could move around and affect, while to make "Zelda: Oracle of Seasons", they had to build an ecosystem that went through cycles that were also important to the player. These created some rather novel puzzles, but more than that, they added richness to the world, and made it fun just to explore.
Of course, this is tame when compared to Pokemon. How many different creatures have been integrated into the Pokemon universe? Now THAT's an ecosystem. I'm actually a little worried that children around the world are learning so much about Pokemon, it might be displacing a natural curiosity about real wildlife.
And, of course, there's Animal Crossing. I haven't played it, but when other people describe it, the word "engrossing" comes up a lot. I've heard of people who usually sleep until noon, but who set their alarm for 4:00 in the morning because that's the best time to go fishing in that game. That alone speaks volumes.
On our side of the pond, we have the Grand Theft Auto games. Gigantic cities with distinct neighborhoods, businesses, lots of side missions, extras walking around babbling nonsense, and radio stations.
What's your favorite example of a particularly deep virtual world?
I think Nintendo is making great strides with their franchises. To make "Zelda: Oracle of Ages", they had to write a history that the player could move around and affect, while to make "Zelda: Oracle of Seasons", they had to build an ecosystem that went through cycles that were also important to the player. These created some rather novel puzzles, but more than that, they added richness to the world, and made it fun just to explore.
Of course, this is tame when compared to Pokemon. How many different creatures have been integrated into the Pokemon universe? Now THAT's an ecosystem. I'm actually a little worried that children around the world are learning so much about Pokemon, it might be displacing a natural curiosity about real wildlife.
And, of course, there's Animal Crossing. I haven't played it, but when other people describe it, the word "engrossing" comes up a lot. I've heard of people who usually sleep until noon, but who set their alarm for 4:00 in the morning because that's the best time to go fishing in that game. That alone speaks volumes.
On our side of the pond, we have the Grand Theft Auto games. Gigantic cities with distinct neighborhoods, businesses, lots of side missions, extras walking around babbling nonsense, and radio stations.
What's your favorite example of a particularly deep virtual world?
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well, the one I'm engrossed in is a world where you get to build stuff and chat.
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It's like SL or the sims online, but less evil :\
Think 3D IRC with jetpacks, hoverboards, dunebuggies, and paintball.
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Also, my contribution: I'd say that Half-Life was almost a deep-game, if you could do more interacting and wandering instead of being in a puzzle or between puzzles. But there've been 3 games that take you through it, plus some outstanding MODs that cover even more Black Mesa territory. Heck, the first 8 minutes of HL, where you can't so much as leave the tram car you're in, suggests a bigger world than many games before it ever encompassed.
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x Jeremy M.
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Change city names, mine stuff, name the leader.
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As for Animal Crossing, Audrey was addicted to it for quite a while. At one point she was using 2 of my memory cards, and a borrowed memory card, so she could have 3 different towns. This would allow her to get different items in each town, and trade between them, as well as have different residents move from place to place. She's really anxious to see how much more they add into the sequel. There's speculation that it might have online capabilities, which would certainly make the world HUGE.